Skip to main content

Nirvana? More like Hell to me


Nirvana: A Road to India is one very frustrating game. If you decide to play this game, save often! The game crashes back to my desktop quite a bit. The game was developed and published by Microids which was subsumed by Ubisoft early in 2005. Check out this interesting article at JustAdventure.com on the deal and it's potential impact on adventure gaming. Microids also developed the fantastic adventure games Syberia 1 and 2, Post Mortem, and Amerzone, but since the business deal went down, we probably won't see the talent from Microids developing any more new adventure games.

Admittedly, I've only just started the game. At this point, however, in terms of interest and quality, A Road to India doesn't come close to those other games. Syberia also had some problems with crashing, but the story about Kate Walker just drew me right in from the very beginning. I may be unfairly comparing the two games. Syberia was designed by the fantastic Benoit Sokal-- a man who because of his artistic sensibility can drum up interest in a new game by the use of his name alone.

In A Road to India, you play as Fred Reynolds (even his name is boring!). Fred has just received a letter from his fiance Anusha calling it quits. He's puzzled, of course, and takes off to India to find out what has happened to his fiance, and to determine what could be behind all of the strange dreams that he has been having recently. Once there, Fred finds himself in the middle of want may be a kidnapping conspiracy involving Kali-worshipping Thugs.

The game is played in first-person perspective and most of the puzzles are inventory based and are not that difficult. The graphics and the level of detail in each scene are wonderful, but I don't know if it's enough at this point to counteract some of the drawbacks to the game. Aside from the frequent crashes, the load times for new scenes can be maddeningly slow.

We'll see if the rest of the game gets anymore interesting.

Comments

Mike said…
sounds like you left your hell in the dust. any chance you;ll resume, or is this one just a turkey?
nelliegamer said…
Well, Mr. Mcgogo, it's possible this game could get better. I just haven't been in the mood to start it up again.

Popular posts from this blog

Murder!

Pardon my mixed-gumshoe phrases, but: The Game Is Afoot! Someone has been murdered on the train. Someone had to be murdered, this is a murder mystery, after all. But which passenger on this packed train did it? Did the murderer get away? Most likely not, seeing as how the train has been stopped by an avalanche. Will you help Poirot solve the mystery, and save your job, before the snow plows and police arrive? I would continue playing, but it's so darn hot here in Cambridge. I'm looking at the snow in the screenshots with envy!

Voodoo mysteries solved

I've finally finished Gabriel Knight 1, and I have to say it was a terrific game. The story was involving, and the ending was superb -- no let down at all. For me, the main feature that marred the game was the terrible interface. I hated having to click through the various tools (move, look, open, etc...) It got to be really tiresome at times.

Happy Ghost-Hunting

God, the end of the second day in The Lost Crown was beyond hair-raising. I screamed more than a few times during Nigel's midnight search of the old museum. The use of the ghost-hunting equipment is a terrific twist to your typical adventure game inventory-based puzzles. Not only does the use of various pieces of equipment (EMF detectors, night-vision cameras, etc.) help you to solve certain clues, it also adds to the spooky atmosphere. Knowing that you're walking through a ghost-filled cemetery in the middle of the night and your only field of view is the wavering green video screen immediately before you is chill-inducing. I have to admit, the only way I've been able to play this is alongside my husband. I'm sure I'd give myself a heart attack if I tried to play this alone at night!