Whether or not Fahrenheit (or Indigo Prophecy for those of you in Europe) is a real adventure game, it is a fun game. (I'm bummed because I'm typing this post from a Mac, and for some reason, I'm not able to add any links -- I'll try to add them later). There's a great discussion (er, rather discussions) about what game genre Fahrenheit fits into at AdventureGamers.com. For me, it was a great drama, for the most part, and had truly heart-stopping game play. A lot has been written about game play. There are few traditional inventory or dialogue puzzle elements. There is a dialogue element of a sort, you have to choose dialogue options within a certain time frame, but it's difficult to see what difference your choices make. There are also many "simon" playing elements. Directional overlays appear periodically in the game, and at that time, the player must move the controllers as they are prompted by the colored overlays. My main complaint about this elem...