Skip to main content

Day 1: Beneath a Steel Sky


Here begins my sure to be dreadful entry into the blogosphere. I've decided to blog about the adventure games that I'm playing. Hubby has been patient (so far), what with all of the the crazy things I've downloaded so that I can play older games. ("Honey, the machine is running too fast, any way to slow it down?")

And Roger Ebert be damned -- video games can be works of art, or so I keep telling myself to justify the many hours I put into it. Check out the insightful commentary to his remarks about how video games are inherently inferior to movies. (Gee Ebert, any reason ya had to put the ones who agreed with you at the top?)

Ebert said that he hadn't yet met anyone who could talk about a game they kept playing 20 years after it's been published. Well, that couldn't possibly be because it's still a pretty young industry, could it? I mean, I really feel like I'm participating in an exciting community that is witnessing a turning point in the industry (check out the Adventure Gamers web site.) These people are playing older games. They are seeking out old games like the Secret of Monkey Island, Broken Sword: The Shadow of the Templars, Gabriel Knight: Sins of the Fathers, Loom, The Neverhood, and Grim Fandango. Or even older text-based adventure games.

But I digress. Today, I'm playing Beneath A Steel Sky, by Revolution Software. Originally released in 1994, this cult classic is now available for free (woohoo!) for download from the ScummVM website. ScummVM stands for Script Creation Utility for Maniac Mansion Virtual Machine, and it allows you to play those golden oldies on your superfast machines of tomorrow.

So far, the game's got some pizazz, but this is one of the first of the older adventure games that I've played where the dated graphics are really dated and actually affect game play (where o' where is my little Joey's shell amidst all of that rubbish?).

I'm hooked so far, although damn these days of walkthroughs and Internet hints. Every day I promise myself I'm not going to use a hint to get past a scene is another day I'm going to burn in Hell for hypocrisy. Oh well, whaddya gonna do?

...Update...

I've played a little more tonight, and the little bits of misogyny are kind of annoying. I mean it is a sci-fi story, and maybe it is just some future retro throwback kind of thing, but that doesn't negate the annoyingness of it.

The game has it's humourous moments, but not nearly as many guffaw knee-slappers I encountered in the first Broken Sword, which this company also developed. Maybe it will get better.

Comments

Mike said…
Wow, this is a neat blog! I like the style of the blogger, its insight, and her sense of humor.

She's got a lot of style, too!

Popular posts from this blog

Falling into a dream

Fans of  Ragnar Tornquist's  1999 adventure game,  The Longest Journey , won't be disappointed in  Dreamfall . This time around, April Ryan, our intrepid adventurer from the first game, is joined by the mysterious assasin Kian and the rudderless, but loyal Zoe Castillo. You will be able to play as all three characters throughout the game. As you follow the metaphysical and literal journeys each of these characters make, you begin to unearth the secret world that ties dreams to reality. Tornquist is a master storyteller with enough imagination to fill two worlds -- the futuristic and the fantastic. As you shuttle between Stark and Arcadia, you begin to catch glimpses of how the two worlds are tied together even as you occaisionally stumble upon a vague inbetween world that may hold the answers to the strange forces that threaten to unravel both worlds. The gameplay is pretty straightforward, and the puzzles are much more intuitive than The Longest Journey (not a...

Calling to me

Newfound Lake, New Hampshire, photo by Merlina McGovern Up at the lake. Calm. Peaceful. My mother-in-law has a fridge magnet with a brown bear in a red and white striped swimsuit. It says: The lake is calling, and I must go. In the hot, sticky months of summer, the lake calls to us. Newfound lake, with it's fried seafood shacks and crowded summer homes at its foot and happy boaters zooming up and down its length. (There are muddy undercurrents here in the lakes region, though, with drugs, socio-economic battles, association frustrations -- all topics for a different kind of blog, not one where we're chasing dragonflies!) The night we drove up, fat, dark rainclouds boiled over until rain splattered everything, big boomers echoing across the mountains. The thunder, lightening, and rain prepped and cleansed everything for a clear and dry day. Not really a boating or swimming day, but a beautifully clean crystalline summer day on the lake. When you walk into the lake on o...

Day of the Dead

Dia de los Muertos figurine, photo by Merlina McGovern It's the day after Halloween, and there's something mournful about taking our Halloween decorations down after the parade of tiny trick-or-treaters have all gone home. I traveled a bit this month, so didn't get to partake of a lot of fall fun, like apple picking, haunted hay rides, or visits to the Topsfield fair. Nothing especially spooky about Manila, which is where I was traveling, in October (well, that is, if you don't count the double whammy of landing just as super typhoon Lando was hitting and feeling the rolling tremors of an earthquake during a meeting). But, with my collection of Dia de los Muertos figurines, there's always a bit of Halloween in the McGovern household, even after the ghosts have all flitted away. The photo in this post is a wedding set crafted by the same artist, Javier Benites, as a figurine highlighted in a previous post. They look so dapper in all their macabre finery, don...