Sure, all stories must come to an end, but this was not that satisfying of an end. Characters, the environment, strange phone messages, all pointed to the fact that not all was what it seemed in Saxton for Nigel Danvers. What year was it really? Did Nigel truly escape from the prying eyes of Hadden Industries? But the end scene, for me anyway, did not provide any real insight into explaining what things really were if they weren't what they appeared to be.
A good ending is difficult to achieve, and a horrible ending can ruin a story; however, this too-short end game was not enough to erase the days of great play. For adventure gamers and ghost enthusiasts alike, this is definitely a game to check out.
What's next? Perhaps Agatha Christie's "Murder On the Orient Express."
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